Character Boards PRE files The board graphics for each skater (including CAS) are stored in PRE files. These files are located in the /pre directory of the SKATE3.WAD. They are in standard PNG format and simply packed into the one file and accessed by the game when need be. The filenames for these files are xxxboards.pre (where xxx is the character internal name). A complete list of names and character follows. Filename Character -------------------------------------------------- Caballeroboards.pre Steve Caballero Campbellboards.pre Kareem Campbell Carreraboards.pre Carrera Casboards.pre Create-a-Skater Demonessboards.pre Demoness Dickboards.pre Officer Dick Eyeballboards.pre Neversoft Eyeball Glifbergboards.pre Rune Glifberg Hawkboards.pre Tony Hawk Kostonboards.pre Eric Koston Lasekboards.pre Bucky Lasek Margeraboards.pre Bam Magera Maulboards.pre Darth Maul Mullenboards.pre Rodney Mullen Muskaboards.pre Chad Muska Ollieboards.pre Ollie the Drunk Reynoldsboards.pre Andrew Reynolds Rowleyboards.pre Geoff Rowley Slaterboards.pre Kelly Slater Steamerboards.pre Ellisa Steamer Thomasboards.pre Jamie Thomas Wolverineboards.pre Wolverine ------------------------------------------------- The file format for these PRE files (taken from Demonessboards.pre) [11 board textures) ------------------------------------------------------------------- START HEADER XX XX XX - filesize (bytes - reverse order) 00 - unknown (standard) 02 00 CD AB - unknown (standard) XX - 1 byte (# of textures in file) 00 00 00 - 3 bytes ------------------------------------------------------------------- END HEADER The 02 00 CD AB unknown section of the data is apparent in all the files i have checked. which means it could possible be a simple file identifier. No Promises there. ------------------------------------------------------------------- START PNG ENTRY XX XX - PNG filesize (bytes - reverse order) 00 00 00 00 00 00 - 6 bytes XX - # of Bytes reserved for relative path/filename.png (ASCII) 00 00 00 - 3 bytes misc - relative path/filename.png (ASCII) 89 50 4E 47 - %PNG (standard PNG header) misc - PNG contents (misc length) 49 45 4E 44 AE 42 60 82 - IENDŽB`‚ (standard PNG footer) ------------------------------------------------------------------ END PNG ENTRY This the most common structure for a PRE file of this type. I haven't checked this format against any other types of PRE files at this point. The # of Bytes reserved for relative path/filename is the amount of characters plus 1 following space in hex. See Below for another variation using 36 chars: ------------------------------------------------------------------- START PNG ENTRY (VARIANT) XX XX - PNG filesize (bytes - reverse order) 00 00 00 00 00 00 - 6 bytes 24 - # of Bytes reserved for relative path/filename.png (ASCII) 00 00 00 - 3 Bytes misc - relative path/filename.png (ASCII) 89 50 4E 47 - %PNG (standard PNG header) misc - PNG contents (misc length) 49 45 4E 44 AE 42 60 82 - IENDŽB`‚ (standard PNG footer) ------------------------------------------------------------------- END PNG ENTRY (VARIANT) EOF